|Title||:||3D User Interfaces|
|Author||:||Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman & Ivan P. Poupyrev|
|Release||:||April 4, 2017|
|File type||:||PDF, ePub, eBook|
|File||:||3D User Interfaces-Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman & Ivan P. Poupyrev.pdf|
|Last Checked||:||15 minutes ago|
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The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmapsKey applications: virtual and augmented reality (VR, AR), mobile/wearable devicesWhat 3D UI designers should know about human sensory systems and cognition ergonomicsHow proven human-computer interaction techniques apply to 3D UIs3D UI output hardware for visual, auditory, and haptic/ tactile systemsObtaining 3D position, orientation, and motion data for users in physical space3D object selection and manipulationNavigation and wayfinding techniques for moving through virtual and physical spacesChanging application state with system control techniques, issuing commands, and enabling other forms of user inputStrategies for choosing, developing, and evaluating 3D user interfacesUtilizing 2D, “magic,” “natural,” multimodal, and two-handed interactionThe future of 3D user interfaces: open research problems and emerging technologies
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